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LAST WEEK’S Top 5 New Key Comics 8-19-26
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Abs
olute Wonder Woman #23
Writer: Kelly Thompson
Artist: Hayden Sherman
Colorist: Jordie Bellaire
Letterer: Becca Carey
Absolute Ares has arrived, giving Absolute Wonder Woman #23 the most obvious first-appearance angle among the Top 5 new key comics this week. Diana returns from the underworld and heads back to Area 41, but her arrival coincides with a much larger problem developing in Gateway City. The gods have entered this emerging Absolute mythology, and Ares is positioned at the center of the new “Heretic” storyline. DC’s issue information identifies this chapter as the beginning of the new arc, while retailers are promoting it as the debut of Absolute Ares. That combination makes the standard first printing the main book to monitor before anyone starts pretending the most expensive variant is automatically the smartest choice.
A new interpretation of Ares matters because this is not an obscure villain being handed a temporary redesign and quietly returned to storage three issues later. Ares is one of the central figures in Wonder Woman mythology. The Absolute Universe has already demonstrated that radically reconstructed versions of established DC characters can attract collectors, particularly when their introductions create an identifiable starting point. If Absolute Ares becomes a lasting opponent, this issue holds the foundation of that character’s comic history.
The speculation question is not whether Ares is important. That part has been settled by decades of Wonder Woman history. The question is whether the Absolute incarnation develops an identity strong enough to stand apart from the traditional version. Character design, powers, mythology, and long-term use will determine whether demand remains after the initial first-appearance enthusiasm settles. For now, Absolute Wonder Woman #23 belongs on the list because it carries a legitimate debut, begins a new storyline, and extends one of DC’s strongest modern publishing concepts. That is considerably more substance than a random costume adjustment being advertised as a historic event.
Tomb of Apocalypse #1
Writer: Ashley Allen
Artist: Domenico Carbone
Colorist and main cover artist: Rod Reis
Apocalypse has turned his attention toward a new and deadly undertaking, and he specifically needs Wolverine and Jubilee to make it happen. Tomb of Apocalypse #1 begins a five-issue Marvel limited series that sends the two X-Men on a mission involving an artifact connected to Apocalypse’s ancient past. Marvel describes the premise as Apocalypse casting his shadow over Earth from exile in space while recruiting the pair for purposes that have not yet been fully disclosed.
A new series centered on Apocalypse immediately raises the possibility of previously unknown history, undiscovered relics, new abilities, and characters tied to his long existence. That does not guarantee Tomb of Apocalypse #1 contains a major debut, but it places the issue in the exact territory where collectors should pay attention. Tombs in comic books are rarely empty, ancient artifacts are rarely harmless, and Apocalypse is not known for assigning Wolverine and Jubilee routine delivery work.
The pairing of Wolverine and Jubilee adds another angle. They have a recognizable history together, but placing them inside an Apocalypse-centered mystery creates a different dynamic and connects this series to several established corners of X-Men continuity. Issue number one also represents the beginning of a defined limited series, making it the natural entry point if the storyline introduces a lasting concept or expands Apocalypse’s mythology.
As one of the Top 5 new key comics this week, Tomb of Apocalypse #1 is a measured speculation play. The Apocalypse name supplies recognition, the limited-series format creates a clear starting point, and the artifact-driven premise leaves room for meaningful introductions. The market will decide how aggressively it cares, because the market enjoys ignoring some promising books before suddenly discovering them three months later. Collectors can simply note the potential and wait for the contents to establish what truly matters.
Next Level: One Shot #1
Writer: Gerry Duggan
Artist: Fernando Blanco
Colorist: Jordie Bellaire
Letterer: Buddy Beaudoin
Deadshot takes center stage in Next Level: One Shot #1, a 48-page DC special designed to point the Next Level line toward its next major conflict. A mission goes wrong, a father-and-daughter story becomes entangled in a wider conspiracy, and Floyd Lawton discovers a network of superpowered lies that stretches across the Next Level cast. DC has described the special as a directional issue leading toward war, making it more than an isolated Deadshot assignment.
That wider connection is the primary speculation factor. One-shots can be dismissed because they are not numbered launches, but that assumption occasionally causes collectors to overlook the exact comic publishers use to introduce a new villain, organization, conflict, or status quo. When a book is openly positioned as a bridge to future stories, the details inside become more important than the label printed beside the title.
Deadshot also remains a recognizable DC character with history across comics, animation, games, and film. His involvement does not automatically create aftermarket demand, but it gives this special a familiar anchor while Gerry Duggan and Fernando Blanco establish the conspiracy surrounding him. Any new identities, alliances, or antagonists introduced here could become relevant if DC follows through on the promised conflict.
Next Level: One Shot #1 earns its position among the Top 5 new key comics this week because it appears to function as connective tissue for an entire publishing line. That is the type of comic collectors sometimes notice only after the characters or concepts resurface elsewhere. There is no need to declare every shadowy figure in the background the next major DC villain. Simply recognize that a future-facing special involving Deadshot and a line-wide conspiracy deserves closer inspection.
Batman: Bad Seeds – Sunset #1
Writers: Matt Fraction and G. Willow Wilson
Artists: Giuseppe Camuncoli and Cliff Rathburn
Colorist: Ivan Plascencia
Letterer: Clayton Cowles
Gotham is facing another perfectly ordinary evening involving a citywide blackout, prehistoric plant life, a hunted Bat-Family, Mayor Pamela Isley, and Police Commissioner Vandal Savage commanding a private paramilitary force. Batman: Bad Seeds – Sunset #1 launches DC’s new Gotham event and brings storylines from Batman and Poison Ivy together over the course of one dangerous night.
Poison Ivy is making a final political and supernatural power play after losing support from her allies, while Vandal Savage sees an opportunity to eliminate Ivy and the Bat-Family in one operation. The result threatens to transform Gotham into a hostile primeval environment by morning.
The key-comic potential comes from its event-launch status and the possibility that Gotham’s transformation creates new characters, altered identities, creatures, or lasting consequences. Batman events arrive frequently enough that collectors should not treat the words “Gotham will never be the same” as legally binding. Still, opening chapters remain the issues most likely to establish the central threat and introduce the concepts that later chapters develop.
Matt Fraction and G. Willow Wilson combining their respective Batman and Poison Ivy threads gives the event more continuity weight than a crossover assembled solely to sell additional tie-ins. Giuseppe Camuncoli and Cliff Rathburn handle the artwork, giving the prehistoric overgrowth and collapsing Gotham environment a suitably dangerous scale.
Among the Top 5 new key comics this week, Batman: Bad Seeds – Sunset #1 is the event book to monitor. First chapters, major Gotham changes, and an unusual political conflict between Mayor Poison Ivy and Commissioner Vandal Savage create multiple speculation angles. Whether those angles produce long-term significance will depend on what survives when the sun rises. Gotham itself probably will. Gotham real estate values have somehow survived considerably worse.
Queen in Black: Venom Unchained #2
Writer: Charles Soule
Artist: Juanan Ramírez
Cover artist: David Marquez
Sleeper has broken Eddie Brock out of prison, but freedom immediately places Eddie in the middle of the Queen in Black’s attempt to conquer the world. Eddie wants to protect the people closest to him, while Sleeper is pursuing a separate objective. That conflict drives Queen in Black: Venom Unchained #2 and may reveal where Eddie Brock fits within Marvel’s changing symbiote hierarchy.
The strongest speculation angle is the developing relationship between Eddie and Sleeper. Eddie is separated from Venom and operating without the familiar bond that has defined much of his modern history. Sleeper has the ability to help him, but apparently not the same priorities. That leaves room for a new bond, transformation, identity, or direction for Eddie as the Queen in Black event expands.
The issue’s main visual also presents a striking armored symbiote appearance with white elements across the arms, legs, and chest. A new look alone does not make a comic historically significant, but a design connected to an important transformation or new host can change the calculation quickly. The distinction matters. Collectors should determine what the design represents inside the issue before assigning it a ceremonial first-appearance label because the aftermarket already has enough improvised terminology.
Queen in Black: Venom Unchained #2 makes the Top 5 new key comics this week because Eddie Brock remains central to the Venom mythology, Sleeper is being placed in a consequential role, and the larger event could redefine their positions. Second issues are also regularly ordered below first issues, which can become relevant when an important development occurs after launch enthusiasm has cooled. This is exactly where paying attention can matter more than following the loudest online post.
-Jay Katz



